byAnton opened this issue on Apr 24, 2005 ยท 181 posts
Acadia posted Mon, 18 July 2005 at 5:49 AM
Anyway, here is what I did this time after I copied the original .obj files back to the geometry runtime and deleted the 4 .mtl files there.
Import Mesh .obj
Export Mesh .obj
Save and let it overwrite the original file by using the same name.
The following boxes had checkmarks next to them:
Export UV Co-ords
Export Faces
Export Group Names
Export materials
Export .mtl files
By Group
File Name Only
I did that for each of the 4 .obj files (top, panties, L shoe, R shoe).
Then I did it again, this time instead of having "By Group" checked, I had a check mark next to "By Material". Again I let it save by the original file name.
The result was 4 .obj files the same size as I listed earlier. Plus 4 .mtl files.
I went into Poser and loaded the figure and applied each of the clothing items from the clothing library. Once again the clothing shows below the pose room window, but the figure is nude.
I've attached a screenshot of my poser window after having applied the clothing. As you can see the top is listed in the drop down window, plus it's showing as "visible" in the properties window, but it's invisible on the figure. According to Poser the clothing is there, because I can even conform them to the figure. I did a draft test render to see and there is no clothing on the rendered image.
Also, see that little black spot below the toes of the the left foot (the right one when looking at the figure on your screen)? That appeared when I applied the shoe for the left foot. But that's all that appeared.
Message edited on: 07/18/2005 05:58
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