Forum: Poser - OFFICIAL


Subject: A possible solution to cross-talk?

JHoagland opened this issue on Jul 17, 2005 ยท 11 posts


layingback posted Mon, 18 July 2005 at 9:29 AM

Attached Link: http://www.hogsoft.com

It's actually easier to remove the Figure numbers entirely, and then instruct Poser which figure you are loading morphs for by ensuring that the figure is selected first.

This whole topic has been discussed many times here, but it's actually easier to follow the discussions over at PoserPros where Jim Burton has discussed it in his forums, and devised the method for conforming clothes to figures which have crosstalk disabled.

The definitive method was documented by Jim Burton a few months back, and Hogsoft automated it, for PC users, with a freebie called Crosstalker. As the name sort of indicates, Crosstalker will not only defeat crosstalk in P4 and PP, it will also enable crosstalk in P5 and P6. Same utility, same UI whichever way you use it. Check it out at www.hogsoft.com. (For Mac users I believe only the Python script automation route will work, a couple of people developed such scripts, but I don't know if they are all OSX compatible (i.e. don't use tkinter).

Note that in P4/PP you'll still want to include Nulls between characters if you plan to save and later reload the .pz3. The crosstalk will come back on the reload, presumably because you can no longer control the figure loading order. The workaround for this, should you forget, and end up with a crosstalk'ed .pz3, is to open the .pz3 in P5 or P6.

Note that none of the above addresses the looks-like-crosstalk effect that occurs with multiple injected figures in a scene. This type of crosstalk is caused by the readscript routine used for Daz-style injection. FII - Figure Independent Injection discovered by Maveris, which also requires removal of figure numbers but this time from the injection files, is required for this. No known automated solution exists for this as yet, but Hogsoft is working on one (I have an alpha test version).

It would be good if Larry W would look at Poser's handling of next-available-figure-number for later versions of Poser, and allow user selection of figure number handling to allow advanced control over the reuslting "crosstalk" effects. Alas the .pmd files employed in P6 looks as if they may be going in a different direction entirely - one were Poser saviours like Howard of Hogsoft can't go to help us out with Poser's functional limitations/challenges.

And heed Anton's warning about figure deletes, Poser's numbering scheme goes a little strange (understatement) if you delete something other than the last loaded figure. Some parts of Poser will still continue to use the next available figure number, some will use the now-free lower number, and some appear to use the now-free lower number but actually store the figure in the original next available figure number slot!