Forum: Poser - OFFICIAL


Subject: Evaluating Poser for use in creating DirectX game objects

Zyxil opened this issue on Jul 19, 2005 ยท 24 posts


Zyxil posted Tue, 19 July 2005 at 8:46 PM

thanks toolstech and kenyarb,

i hadn't thought about the licensing issues, but it is not surprising. i am not averse to paying for the assets, i just don't want to pay for something i cannot use. i will certainly become aware of the licensing of each and every asset i purchase.

fwiw, i'm not making an action game. my initial tests show an acceptable framerate on a low-end target machine with 30-40 actors (models) hitting about 10-15k polys each, so the detail level of downsampled poser models (i believe) should be quite high.

so, can poser export to .x format?

Message edited on: 07/19/2005 20:48