Forum: Poser - OFFICIAL


Subject: Clothing Textures

Acadia opened this issue on Jul 19, 2005 ยท 10 posts


nomuse posted Tue, 19 July 2005 at 9:15 PM

To make your own textures, all that is needed is to create an image where all the colors are lined up on the parts you are trying to color. Most people will use a template, and when their painting software permits, will place the template on one layer in such a way as they can see it as they paint on other layers. This makes it much easier to "stay within the lines." When they are done painting they delete the template layer, collapse the file, then apply the new image in Poser. If a template wasn't provided, the freeware program UVmapper can extract one quickly and simply from the geometry (you drop the .obj file on UVmapper, then save the template as an image.) The trick that eludes many people is that the template itself does not figure in the texture. It is merely a map, a map that says "if you put red paint on the upper left corner of an image map, it will land on the right big toe of the figure this template is for." All that is important is the spacial relationship. Neither size nor proportion of the image is fixed. (However, if you make a rectangular texture map for an item that had a square template, everything will be in the proper place but it will be all stretched out.) Applying the final texture in Poser may be done in several ways. Best, I think, is to get used to doing it in the Material room -- because you may want to try it several times as you tweak and edit the new texture.