Forum: Poser - OFFICIAL


Subject: Evaluating Poser for use in creating DirectX game objects

Zyxil opened this issue on Jul 19, 2005 ยท 24 posts


mateo_sancarlos posted Tue, 19 July 2005 at 11:29 PM

Yes, that case study looks doable. He/she was using animation clips, apparently, which is o.k. under the Poser EULA. It's O.T., but I wouldn't want to play that game. The description of the characters - yawning, face-scratching (and probably nose-picking, drooling, snoring, vomiting and whatever else drunks do at casinos) sounds like something they couldn't pay me enough to waste any time with. P.S. Poser can't do decimation or any complex vertex modelling. It's mainly for character posing and morphing.