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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
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Why is this so great? I mean, yeah there are other tools for making deformations to your clothing that you can purchase, but poser magnets are still the only deformers that can be saved and used over and over again to automate your needs. For instance, if you make a set of magents that reshapes a breast and save each one and put them away safe. Later you may want to fit clothing to her, well all you have to do is apply your magents to the clothing and the changes will be made so the clothing fits her.
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Atelier: I have't had much experence with grouping particular items before pulling with magnets. It just hasn't come up much in my work. Although the the technique is valid. You are doing something wrong with the grouping. I never do grouping with poser at all, because I thinks its cumbersome, regrouping my fashon would require uvmapper and then working with only the .obj imported. I will get to that later.
note the space between the base (that yellow bar) and the magnet is very similar to the amount of pulling up on the geometry. Also note that the effects seem to be stopping the hand and upper arm, this is because these groups have not been choosen for deformation. Also note distortion is most in the center of the zone (that white outlined sphere) and decreases outward to the parameter of the zone where it eventually becomes zero effect.
At this point I can save this distortion as a morph by simply selecting the two groups being distorted in this case and then clicking object-spawn morph target from the popdown menu and naming each morph in each group. I then can dial up the morphs in the parameter dial up to one and delete the magents if I wish making a permenant morph in your figure. I will write more later, I have some business to take care of. Feel free to ask questions. marty
You may not need this for a while, its sort of rushing you ahead real fast, but since its handy I may as well introduce you to the Magnet Zone Falloff Graph.
This gives you control of the how the Zone acts. All you have to do to access this is select and double click the magnet zone. The zone properties window will pop up. Select Magnet Zone Falloff
You are presented with a Graph, a red curve, and two points that control that red curve.
For a demonstration of what happens I have posted an image where I selected and raised the right-most point (that little black short line).
Take note here how the arm distortion is mimicing the red curve on the graph. That is no accident. You are changing your degree of control and seeing it both on the graph and on the figure at the same time.
The Left-most control point on that graph is a control ner the center of the zone and the right-most is a control over the outer edge of the zone. You can change the nature of your zone by moving either of these up or down. Dropping the left-most control point will lower the magnets effect in the center of the zone. Raising the right-most control point will raise the effect on the outer edge of the zone.
You can easly add another control point by double clicking the red curve on the graph. Afterwards you can move it add more effects. By adding a series you could make a set of water like ripples across a flat surface or add realistic wrinkles to clothing.
You can remove control points by clicking before on the graph and dragging and a grey area will show up over the selected control points and then hitting your delete button.
You don't have to become familiar with this at this time, but remember its there, you will probably want to use this later.
Message edited on: 07/05/2005 13:46
Now to get familiar with the purpose of the base, I will mutilate this fine little scooter for my demonstration. I have already selected the handle bars and and front suspension group and then loaded on a magnet. Note the positon of the base right now. I am going to bend the handle bars and the headlight so it points strait up instead of how its suposed to be. I will move the base where I want the bed to occur. (warning things do not like to bend with morphs or magents, they tend to distort as you will see, but I am demonstrating the why the position of the base is important for such a task.)
Message edited on: 07/05/2005 14:25
Take note that most of the time, the magnets location and size and what not isn't important at all, but some times it is. It is important when rescaling a geometry because the size will changes will be relative to the base's location. In my conversion kits, I have bases right in the middle of limbs for instance because the rescaling and bending is taking place from the center of those bases.
I have gone back to this image because the most difficult part of this was getting the zones the correct size and in the correct location.
Note how small the zones are, they are that way so they will not effect the teeth beside the teeth I wanted to add points to. Making the teeth point is easy, all you have to do is adjust your magent down on the y-trans. Then I went about scaling down the mag Zone very small, the zones are less than 1.0. You can just see the zones if you look closey at the two pointed teeth. It was a matter then of moving the zone around and readjusting the x scale, the y scale and the z scale individually so the zone took on just the right shape to effect that single tooth. I then adjusted the magent for a better setting where the point was exactly the ritght length. I went back and forth tweaking both the zone and mag a few more times until the tooth pointing was just right.
Note that I didn't choose the k9 teeth for this example, this is because they are behind the cheek and difficult to get to on this model. With more work, I may have been able to get the zone in the right place inside the mouth.
Sometimes using magnet zones are not surgical enough, these occurances may require a tempory regrouping of the .obj while you make the changes. Remember, magnet only works on the groups you tell it to.
Message edited on: 07/05/2005 15:10
Message edited on: 07/05/2005 15:12
Lesson 5: Saving Magnets Like I have said before, the largest advantage magnets have over other ways of deforming is magnets can be saved. I like to set up Prop folders for each of my magnet sets to keep things organized. By the way, you will be saving magnets to the Prop folders. When saving a magent, be sure to select the magnet itself - not the base or zone before saving. If you have a base or zone selected before saving, the three parts will not save right. Some will combine magnets together while saving. You can do this by clicking "Select Subset" from the "set name" window. Here you can select all the magents and bases and zones and add them then save them all together. I prefer not to do the above because this could get messy. Here is how I load many magnets at one time. I usually name my magnets 01, 02, 03, etc. I then make a script in WordPad or any text editor and save it as anyname.pz2. Here is an example of what the code looks like for loading multiple magnets. You would have to change folder and file names to suit your individual needs of course. The below script loads magnets 18, 19, 20, and 21. ---snip--- { version { number 4 } readScript ":Runtime:libraries:props:V3-AD_MagsLower:018.pp2" readScript ":Runtime:libraries:props:V3-AD_MagsLower:019.pp2" readScript ":Runtime:libraries:props:V3-AD_MagsLower:020.pp2" readScript ":Runtime:libraries:props:V3-AD_MagsLower:021.pp2" } ---snip---
Hi Marty--
Very helpful tutorial. You might want to mention the issue of multiple loading of a particular magnet (or magnets) when a magnetized figure is saved as a PZ3 then reloaded. I learned the painful lesson long ago that once you set up a figure with magnets you should save it to the figure library without going through a PZ3 reload.
But now I have, saved cleanly in the figure library, a set of cloth fitting versions of my main characters with the original shape and fitting magnets still attached. Consistent with the approach you recommend, I use these fitting mannequins to bring in new clothing for my main characters which have all their formative magnets converted to MTs (magnet-free figures with a single shape morph are MUCH smaller in size so they load and pose and animate much more quickly). Thanks for sharing your wisdom and experience.
Tguy
Hi, I must have missed the email reminders that there were replys here.
Thank you for the reply guys, I appriciate that my words are going to good use. I have learned a lot about magnets over a period of three years. I have learned slow, so don't think you have to learn everything over night. Remember, using magnets is an artform in itself, and actually makes poser do a lot of tasks that you may have thought you needed a modeler software to do. As an artform, it takes practice and personal experiementation. As time goes on, you will load them and put them to use with ease making brush strokes. I know that some of you are just like me three years ago and know nothing of the uses of magents,...to those of you, I just want to make you see what magents are for and tell you that they will make you a poser "power" user when you use them to suplement your work and renders. They have so many uses, that I still don't know them all, I am trying to relay what I do know.
Tguyus, yes I have saved figures and saved the magnets intact but that was only because it was convenient at the time. I have never had any use for doing this, Its interesting that you have. You might want to explain what your usage is. Since I work soley on products, I usually convert all my magents to morphs.
I think conversion from magents to morphs may be a good topic for my next lesson. If anyone has any questions or topics for this tutorial, please speak up.
marty
Message edited on: 08/07/2005 20:28
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I am not ready, nor do I have the patience to write a polished off tutorial on using magnets, so I am going to write a rough version here. Like I said, this is not polished off and there be lots of typos and stuff, but this is better than not doing it at all and I feel I owe all of you to share the knowledge I have on this subject. So sit back, and enjoy learning about one of the most powerful tools in poser. What is a magent..... a magnet has three parts 1)Magnet base - this is the origen and fulcrum for adjustments - this will make more sense later on in the tutorial 2)Magnet Zone - this is the sphere of magnet influence 3)Magnet - this is the actual tool that controls the distortion