Forum: Poser - OFFICIAL


Subject: Evaluating Poser for use in creating DirectX game objects

Zyxil opened this issue on Jul 19, 2005 ยท 24 posts


svdl posted Thu, 21 July 2005 at 12:03 PM

The P4 models might be usable. The nude human figures can easily be reduced to a single material using a single texture map, and still look acceptable. The clothed figures might require some work, but I guess it's also possible to reduce them to a single material and a single map. Hair might be a problem though. The polycount could be pretty acceptable too, the nude P4 figures have about 10k polygons, not too heavy. Add some clothing and hair, and you'd end up with maybe 15k polys per figure. About a year ago I saw a game using human figures of about 30k polys. The models looked nice, the texturing was pretty lousy. It ran fine on an AthlonXP3200 with a Radeon9800, 30-40 fps. By the way, those were not Poser figures.

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