khaan11 opened this issue on Jul 01, 2005 ยท 20 posts
maclean posted Thu, 21 July 2005 at 4:06 PM
yiku, Here's omething that may help you. This is from the help file for a new product of mine (the DS version). Sorry about the product references, but it'll work for any cameras or lights. ------------------------------------- Cameras The camera presets I've included can be added to any scene. They cover some of the more useful views you might need. For example, the cam plug cameras show you a view of the wall sockets. When you morph a plug to fit in the socket, you can use these cameras to get a closer view. I've switched visibility off for all cameras. This doesn't affect the view in any way. It just means they don't keep appearing in the scene. You can switch visibilty on for any camera in the scene pane or parameters tab. Some camera views may not be exact. It will depend on the size/shape of your viewport. The model cameras (especially the head camera) will depend on the height/pose of your model. Remember that you can use the frame / aim functions in DS with any camera at all. Simply select a figure, body part or object in the scene, and use 'frame' or 'aim at' to center it in the camera view. Camera framing - ctrl-f / View Pane - top right icon - Centers the selected object in the document window. If no objects are selected, this action will frame the entire scene. Camera aiming - ctrl-shift-a / View Pane - center right icon - Aims the camera so that it orbits around the selected object. If no objects are selected, this action will aim the camera at the entire scene. Shadow cameras and lights If you go to the camera dropdown menu above the document window, you'll see that any lights you have in the scene are listed there too. Select a light in the dropdown and you'll get the view that the light 'sees'. This view is used to calculate the shadow map, but it's a great help in positioning lights. If you select the flash-head and rotate it, you'll see the light's view change as the flash-head moves. You can use this view to frame your figure in the light's path. You can also use it to see the effect of the Spread Angle slider, which controls the size of the light beam and the area it covers. New lights, cameras and dialog options One of the most useful new functions in studio is the ability to add a new light or camera and position it using an existing light or camera view. Here's how it works. Suppose you have the 0 scene file open and you want to place a light in the make-up room. In the camera dropdown list, select cam make-up, which gives you a view of the make-up room. Rotate/move/zoom the camera to position it where you want your light to shine from. Now click on New Spotlight or New Distant Light. In the dialog box which opens, if you don't have the options showing, click on the 'Show Options' button. In the options list you'll see these two items - 'Apply Default Settings' 'Apply Active Viewport Transforms : ' If you select the second one, your new light will 'see' exactly what the make-up camera sees. In other words, it's in the exact same position as the camera and the light shines from that camera's viewpoint. If you want to check this, go to the camera dropdown list and select your new light, (this is the view the light 'sees' used to calculate the shadow map). It will be almost identical to the make-up cam's view, (there may be a slight difference due to variations in the focal length). This works with any camera, including the default DS cameras or camera views for existing lights. You can set up any camera viewpoint and add a light to shine from that same position. The other options allow you to select items in the scene tab, then add a new camera or light and copy the settings from the selected item. So, if you want to have an extra make-up camera, select the existing one, and choose 'Copy Selected Item : '. The same dialog allows you to name the new item as you add it, or you can rename it later in the scene tab (click it's name and type in a new one). ------------------------------------------------- mac