Forum: Poser - OFFICIAL


Subject: Clothing Textures

Acadia opened this issue on Jul 19, 2005 ยท 10 posts


hauksdottir posted Fri, 22 July 2005 at 12:45 AM

You may also wish to think about naming conventions. As you work, you'll probably create several versions of a texture, but only want to release the final one. Sequential numbering helps, or using both numbers and letters, so that you can keep track of the variations of each step. Your final released texture ought to be uniquely named, and it helps if it is relevant to the garment or figure. Black.jpg could cover anything from a talking boar with silver runes woven in his fur to a basic little black dress. If your trans and bump maps have similar names, they'll stay together in a list and be easy to find: brocade_purse-tex.jpg brocade_purse-tr.jpg brocade_purse-bump.jpg That works fine for internal files. If the texture is going to be separately available from the object, it helps to also put your initials and some identifier on the file... that way if a person uses it next year, they'll know to whom to give credit. "BrocadePurse.zip" doesn't tell me that it is a texture alone, nor who made it. Textures for characters or remapped objects need good specific names, too! "blackhawktex4eagle2exp-acadia.zip" or "damion-tex-D3-acadia.zip" or "wintermoon_tex_4isokimono-acadia.zip" all are recognizable, and findable, and usable. If you are going to put all that work into creating a texture (and it is a lot of work), you'll want people to be able to find it. :) Carolly