Forum: Poser - OFFICIAL


Subject: Texture artists ... which programs do you use?

DCArt opened this issue on Jul 20, 2005 ยท 35 posts


hauksdottir posted Sat, 23 July 2005 at 5:31 PM

I used DeluxePaint and Deluxe Animate on all platforms back in the day (Amiga, Mac, PC) and still have floppies with really neat dungeon monsters (for Legend of Blacksilver) that I'd love to get over to the PC so that they can be included in my records. :sigh: DP2E was the last commercial version. I have a "house upgrade" given to me when I was working for EA, but they never released it. About a decade ago, another company was working on something very much like DP, but would handle more colors, resolution, etc., but it didn't get out of alpha, AFAIK. For some kinds of games, DP is a wonderful tool: it handles transparencies and cycling colors, and parts of the range can be dedicated to special effects (shadows and magical glows). It is simply great for inventory items, and other small identifiable objects. I created art for WizWar, real MahJongg, Poker, Solitaire, etc., with DP because these games don't need 3d with moving shadows... the play is more important than the graphics, and fussy art just gets in the way. My last commercial use was for PixelBlocks (a toy company), designing ways their little blocks could be put together... it still is a valuable tool. :) Carolly