Forum: Vue


Subject: Alpha Problem

arrow1 opened this issue on Jul 23, 2005 ยท 7 posts


svdl posted Sun, 24 July 2005 at 6:12 PM

I don't know how many Poser figures you want to have in your Vue scene, but if you import them as .pz3, simplify some of the materials (see if you can get rid of some of the texture maps!) and then save them as Vue objects, you can easily have as much as a dozen different figures. Saving as a Vue object even retains the animation information! And you can use those figures in ecosystems too. Use the function editor to create some variation on skin and hair colors depending on location, and you can populate your beach with hundreds of sunbathing and swimming people. Without ecosystems, I have put as many as 15 different Poser figures in a single scene. There were quite a few Millenium 2 and Poser 4 figures, along with 8 Millenium 3 figures. Clothing also worked fine. With ecosystems I got as many as 400 figures in one scene - and Vue rendered the scene without breaking a sweat. More is easily possible, animated and all (there's a post in this forum - by jwitham I think - containing an animation of over 1200 P5 Judys marching over a terrain). The main advantage of VOBs over alphas is their reusability - no light matching problems, closeups work fine, and more. For simplifying the materials I can heartily recommend the free Human Skin Shader by dburdick. Used without texture maps it still looks very good, even in closeups.

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