alkart2003 opened this issue on Jul 07, 2005 ยท 21 posts
ShawnDriscoll posted Sun, 24 July 2005 at 9:27 PM
rendererer wrote, "Back in, whatever, 1997, when our computers were a lot less powerful, it was kind of nice to be able to work on each piece of a scene in a separate, responsive workspace." With Ray Dream 3, we began seeing the tail end of those "three floating mirrored balls above an infinite checkered plane" ray-traced scenes. But hobby users were still using their 3D apps to model flower pots, yo-yo's, dish soap bottles, scissors, rusty coins, etc. Not many users were modeling tornadoes hitting houses with all the above flinging out their windows. So the "modeling rooms" GUI's seemed to work well for just one-object-scenes needing rendering. That's why mass modeling is done with Silo/Hex/Amapi/Wings3D type apps and then imported into scene renderers.