DVFilmmaker opened this issue on Jul 25, 2005 ยท 9 posts
maxxxmodelz posted Tue, 26 July 2005 at 3:20 AM
"Max: pCharacter may be a good solution for you. You will have to re-rig or fix the rig that it imports but at least you get the morph targets and materials that import with the figure." Thanks, LawnDart. I'll to look into that. I started getting interested in CS recently, since the parametric biped rigs it uses are so damned simple to set up or modify. CS does have it's limitations compared to proper bone rigs, but keyframing accurate motion and getting good walk cycles, etc. using the footsteps feature is really cool. I think GestureMax can transfer everthing to a biped rig, which I found interesting. Thanks again for the tip though.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.