lesbentley opened this issue on Jun 28, 2005 ยท 26 posts
lesbentley posted Tue, 26 July 2005 at 4:12 PM
If you are a geometricly inclined person (which I'm not) you can shape your walk path by saving it to a props pallet then editing the 'pt' lines, each pt line represents a node, and the 3 values in the the pt line represent the X, Y, Z, coordinates in Poser units. You can add as many pt lines as you need to get your shape (I supose there is some upper limit). Bare in mind that the first and last nodes are what I call "tweaker" nodes they are not part of the path as walked, they are just there to set the curve at the start and end of the path.
Now perhaps the most interesting thing here is that you can set the Y (hight) peramiter of the nodes by editing the file. The animation above is an example of a path that has values set for the Y peramiter of the nodes, below is the relivent code from the path pp2:
numControlPts 11<br></br> pt 0.480000 0.000000 0.520000<br></br><br></br> pt 0.000000 0.000000 0.800000<br></br> pt -0.560000 0.100000 0.560000<br></br> pt -0.800000 0.200000 0.000000<br></br> pt -0.560000 0.100000 -0.560000<br></br> pt 0.000000 0.000000 -0.800000<br></br> pt 0.560000 -0.010000 -0.560000<br></br> pt 0.800000 -0.200000 0.000000<br></br> pt 0.560000 -0.100000 0.560000<br></br> pt 0.000000 0.000000 0.800000<br></br><br></br> pt -0.480000 0.000000 0.520000<br></br> calcCurve
Message edited on: 07/26/2005 16:14
Message edited on: 07/26/2005 16:15