zulu9812 opened this issue on Jul 28, 2005 ยท 64 posts
R_Hatch posted Fri, 29 July 2005 at 12:14 AM
I would like the rooms to be able to be selected from the menu. As it is, you can access the Material room from anywhere with render:materials/CTRL+U, but that's it.I have a rather nice UI setup now, which hides the tabs when in the Pose room. I have to click a UI dot every time I open Poser or load/create a scene, but it's wonderful to not worry about accidentally switching to another room just because I click a few pixels off from where I thought I was. The light system is my biggest pet peeve. it is truly the WORST I have ever seen in any program. Main items that suck: (1) Adding a new light creates a spotlight. I rarely use spotlights. This might not be such a big problem, but... (2) ...newly added lights are NAMED INCONSISTENTLY, and... (3) ...even worse, some of the standard light parameters are NAMED INCONSISTENTLY, making it impossible to copy/paste info at times. (4) Point lights should be able to cast shadow maps. This has been possible in several 3d applications for several years, so it is neither impossible nor difficult to do. (5) If you have 3 lights in the scene, and load a light set with four, the fourth light doesn't get a shadowcam, thus making it impossible to cast shadowmaps. (6) I agree with everyone else who raised an issue with the lights. It's time to scrap the current system entirely (for Poser 7). One thing I think gets kind of neglected in these threads, and possibly makes CL/eF get defensive, is that we do love Poser. If we didn't care, we wouldn't bring up such issues. We'd just stop using Poser and go elsewhere. However, CL/eF really needs to address these major issues, such as the undo and the lights, which have been a thorn in our side for way too long, in Poser 7. They have stated (unless I'm mistaken) that Poser 7 will be a complete rewrite, so it will be the most crucial update to Poser since version 3.