chud opened this issue on Jul 30, 2005 ยท 19 posts
Little_Dragon posted Sat, 30 July 2005 at 4:04 PM
Not really sure about my largest ever, but the largest I currently have on my hard drive is 49.5MB. I tend to strip everything unneeded out of a big project before rendering, to save memory. Of course, the PZ3 is usually only a small part of the equation. When you factor in the uncompressed bitmaps for all the textures, bumps, displacement, etc., you'll realise you're dealing with a much larger footprint. Which is why I often take advantage of tiling and procedurals. And then there's all that external geometry ....
Message edited on: 07/30/2005 16:05