wellspunweb opened this issue on Jul 28, 2005 ยท 10 posts
ominousplay posted Sun, 31 July 2005 at 5:07 PM
I think using the morph tool in C4 is your best bet. Unless you want to play with some cool dents (round) using A-kuro's plug-in, Potentializer. It will allow you to animate a series of rounded dents fast and easy. Check out the site. I used it to displace a water plane so my boat wouldn't leak : ). It uses a force field ( again, round - I wish it would conform to the shape of the object, instead of a round sphere around the hot point ) to push a mesh away. You could also use bump maps on shaders for minor damage, scratches, etc. Using many sections to your object(s) and then an IK chain to twist and munch it all up might look good... It would rotate and twist, pivot, etc. around the hot points, but it would look very dramatic. Please post what you come up with. R.
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