RKane_1 opened this issue on Jul 31, 2005 ยท 87 posts
kuroyume0161 posted Mon, 01 August 2005 at 3:31 AM
Interesting note about "Male Tool-Kit". You know, as we move further into the future, it appears that the realism is attempting to reach proper levels. Look at the first, second, and third generation default Poser figures. Very low poly with few details, hardly human at all. With figures like V3/M3/AM we are starting to see more realistic anatomical features. But then there are still the problems with making proper genitalia. The human form is amazingly complex (in totality). Mainly, we are only dealing with the epidermis (skin and hair) - with other features externally visible such as eyes, teeth, tongues. Even this limited complexity is complex as truly its forms are determined by subcutaneous structures - bones, veins and arteries, lymphatic nodes, muscles, tendons, cartilage, fat stores, and all of the fun stuff surrounding the internal organs. Some of it can be faked with current technologies: - Bump/displacement maps for veins/arteries and skin texturing. - Bulges and morphs for muscle contractions and elongations. But why are we so afraid to represent the genitalia and anus anatomically correct? These are complex surface structures/organs, but they really do exist, really! :) It'd be cool and ground-breaking if a dedicated group of people could design this next generation figure with such anatomical precision. But would the software and hardware be up to the challenge? I think the 64-bit migration and multi-core processors may play a major part in this development. Food for thought...
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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