Systole opened this issue on Jul 30, 2005 ยท 7 posts
diolma posted Mon, 01 August 2005 at 5:08 PM
For 2 bodies on a surface, the cloth room is the way to go. Morphs can no way combine enough changes to alter something for 2 bodies under a blanket. They probably can't do it for a single figure, without getting totaly unwieldy. The "HiRes Square" (which when loaded becomes the "Cloth Square" or something like that) will do for initial experiments..
Make sure that when you "collide against" you include both bodies and the surface they are on.
Set the cloth square so that it is just above (but not touching) any of the figures involved.
Use the top cam to position, size and (if necesary) rotate the square.
SAVE before you start any simulation.
If it goes wrong, (eg, cloth starts sliding off), go to the frame just before where things start misbehaving and export the cloth at that point as an obj.
You can then reload the original scene, delete the cloth, import the saved cloth, enter the cloth room (most of the settings will have been preserved), re-apply whatever is necessary to the new cloth, then constrain some strategic points (which will make them move only as the underlying figure moves..) and the rest of the cloth will stay put in relation to that.
It would also be a good idea in this case to increase the "stretch resistance" (or whatever it's called - I don't have Poser up and running right now, it's somewhere in the top 5 options) to somewhere over 500%; this'll ensure the "blanket" doesn't stretch..:-))
Hope that helps..:-) (And that I haven't overwhelmed you)..
Cheers,
Diolma
Message edited on: 08/01/2005 17:11