Rachel_R opened this issue on Aug 04, 2005 ยท 45 posts
templargfx posted Thu, 04 August 2005 at 10:10 PM
this is true for real reflection (ie ray-traced) which takes a completely different approach, but other than chrome, using a sphere map looks wrong. the more complex material I did above helps to give more definition to the shape of the object, and aslo makes the "whites" brighter at the edges, simply having the reflection_lite_mult ticked with ray-tracing is engough, but not really enough for sphere maps. well, in my opinion, but then again, I like complex :)
TemplarGFX
3D Hobbyist since 1996
I use poser native units