Houston We have a problem. ;-) I was just showing templargfx that it was possible to use sphere maps on all types of objects. The scale setting will change the way it looks. But it's definately not impossible. A texture map applied to the reflection channel in P4 simulates colors and shapes from the world around it. Templargfx's examples uses a method to make nice metalic like reflective surfaces. But there aren't any surface variations in it. So it's plain looking. If you put it in a room. The reflections would show up and it would look more like Rachel's P4 image. Maxxmodelz images above show a procedure where he's trying to simulate the outside world with an image map. Like Rachel's P4 model is set up. So my question for Rachel is this: Do you want a simulated metal surface that uses an image map for making it look like it's reflecting something that isn't really there like it works in P4? Or do not care about that and just want a convincing type of shine from the surface?