Forum: Carrara


Subject: Carrara 5

alkart2003 opened this issue on Jul 07, 2005 ยท 21 posts


Nicholas86 posted Sat, 06 August 2005 at 4:56 AM

"I too think the model room could use some work. Also the region creation tool in the texture room needs a lot of work. The addition of a properly working rectangle tool for adding a layer to a layered list shader would be most welcome. Most of the time I just dont do detailed shaders because that function is just sooo impresice and hard to use." There is nothing wrong with the layer tool. Check your UV mapping. I have yet to have a problem with any of the layer tools when the UV mapping is done correctly. If the model is not properly mapped then the layer will distort and be difficult if not impossible to control. "What they should do is put a floating preview window in the modeling room, like they have in the texture room, showing how it is interacting with the other bits and pieces." I remember during a discussion with Charles via email that they at some point wants to intergrate the rooms, but that they think that such a big step will take a few versions. One of the alternative ideas has been to have a shadow of the scene in the modelers. So you insert a VM object...and it switches to the modeling room...but the other objects in assemble are shown in a shadowy form. This way you can model seperate and yet have the other objects visible for accurate placement and turn them off when you don't want them there. Personally I like the rooms concept, and I'd be all for the shadow idea.