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Subject: WIP - Antartic hearts - Corazones ant


vespertilum ( ) posted Sat, 16 July 2005 at 5:22 PM ยท edited Sat, 30 November 2024 at 3:14 AM

Attached Link: http://www.elysiun.com/forum/viewtopic.php?t=47121

Hi blenderians

Repeating post at elysiun.com forums:

I'm starting a shortfilm, wich will be blender made. The idea is a drama based in the sacrifice of parents for their sons. Actors will be penguins in their natural places. Look will be (...I want...) near photorealistic.
Script and Storyboard are just done, excuse don't in english.

http://www.ara3d.com/varios/antartida/antartida-guion.pdf
http://www.ara3d.com/varios/antartida/antartida-storyboard.pdf

These works are copyrighted, but short will be copylefted.
Today there is not blender work, but I'll post news.

Greetings


haloedrain ( ) posted Sat, 16 July 2005 at 9:25 PM

Sad story, but it could be very good when it's finished. Keep us updated when you get more done.


vespertilum ( ) posted Wed, 20 July 2005 at 8:21 PM

file_271149.JPG

OK, here is the first image. It's the first attemp of the penguin model. Next it will be adjusting proportions, and the head.

I'm thinking in static particles for fur. Someone knows what is better,they or the plug-in?


haloedrain ( ) posted Thu, 21 July 2005 at 9:29 PM

Looking good so far. The wings look like they're going to be difficult to rotate down into a more neutral position without a lot of distortion though, you might want to detach them, rotate, and reattach. For the feathers you might have better luck using planes with alpha transparency on the fluffier bits and relying on textures for the rest, rather than using particles or a plugin.


vespertilum ( ) posted Fri, 22 July 2005 at 7:56 PM

file_271151.JPG

This is a quick render, I must fix some details but it don't seems to be bad :p Eyelids are too outwards for a better skinning, and wings still will be a problem but that is their usual pose, for swimming and walking.

Penguins have "feathers" in tail, rest is very thin, like hair. I was thinking in something like "hair paint effects" of maya, wich has low cost for rendering.

Now time to learning about materials... and particles (at least a test :) ).


vespertilum ( ) posted Mon, 25 July 2005 at 5:40 PM

file_271153.JPG

This is the test with static particles, with a nice cuddly toy look. Next will be rigging, later a better work with particles, I like them.


vespertilum ( ) posted Sat, 06 August 2005 at 4:09 PM

file_271154.JPG

This is the textured version, to use in far camera planes. Also for dupliverts and particle systems. Now a serious work with static particles.


ysvry ( ) posted Sun, 07 August 2005 at 5:33 PM
vespertilum ( ) posted Fri, 12 August 2005 at 4:50 PM

file_271155.JPG

At last penguin has open eyes, with RVK, so here is a photo.


haloedrain ( ) posted Sat, 13 August 2005 at 2:26 AM

looking good!


ysvry ( ) posted Sat, 13 August 2005 at 5:35 PM
vespertilum ( ) posted Sun, 14 August 2005 at 4:06 PM ยท edited Sun, 14 August 2005 at 4:08 PM

Relative VertexKeys.
A tech of animating vertex, used to facial animation.
Since a mesh you create different keys by moving vertex, then you animate them by IPO curves and sliders.
For details look at chapter 12 of blender guide.

About penguin next will be introducing or faking Specular component in feathers (halos). Some idea?

Message edited on: 08/14/2005 16:08


ysvry ( ) posted Sun, 14 August 2005 at 5:25 PM

maybe add another mesh a little bigger of the furbody with an alpha map that just shows the reflections

for some free stuff i made
and for almost daily fotos


vespertilum ( ) posted Mon, 15 August 2005 at 6:54 PM

file_271156.JPG

I have tried with another mesh and dupliverting cubes, trying with ztransp and raytransp. The only I have got is using Sequencer: adding a render with only shine to a usual render.


ysvry ( ) posted Mon, 15 August 2005 at 8:19 PM

can you explain more what you tried and show some fotos of the effect you would like to achieve.

for some free stuff i made
and for almost daily fotos


vespertilum ( ) posted Tue, 16 August 2005 at 4:31 PM

file_271158.JPG

The thing is dry feathers are near matte, but in wet ones it is needed the natural shine. In preview window of blender are the red marked. In last render are white shines between wing and head, and a little one at wing extreme.


vespertilum ( ) posted Sat, 27 August 2005 at 4:24 PM

file_271162.JPG

This is near last version. Shadows and shines will be in another render. That is work, but in most of renders I will use the textured penguins. Rigging soon.


ysvry ( ) posted Sun, 28 August 2005 at 6:17 AM
vespertilum ( ) posted Mon, 17 October 2005 at 4:05 PM

Attached Link: http://www.ara3d.com/varios/antartida/pingu-prueba-1.avi

file_271163.JPG

This thing is walking slowly, and more since now becouse I have entered in a play for Linux, but it walks. This is the good version, and a test animation with the textured version.


vespertilum ( ) posted Mon, 17 October 2005 at 5:13 PM

play = game test animation = animation test :P


Keri_S ( ) posted Fri, 21 October 2005 at 7:41 PM

Me gusta mucho!! It's so cute!! I really the fuzzy stuffed animal looking one.


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