Another approach is if you really like the way P4 fakes metal reflections. Then you could use it to make a texture map for your prop in P6. I don't have your prop. I made one of my own. And it's not exactly like yours. But what I did is use your P4 image as an image map. I plugged it into both the color channel and refelction channels and played with the amounts of shinyness. In order to line up the texture with the prop. I set the UV option to "clamped". Then adjusted the offset numbers to line it up with the prop. Just another option you might like to try. -ScottA