snabald opened this issue on Aug 12, 2005 ยท 17 posts
maxxxmodelz posted Fri, 12 August 2005 at 5:55 PM
"I have been playing around a lot with the SSS controls, but they always turn out either too pronounced or not at all."
Unlike Poser, 3dsMax uses SSS that is controled by maps AND scene scale. Use real-world units and import to the correct scale to get good results. Yes, you can fake it like Poser does using depth maps to control the SSS, but you would need to make those maps. You can get a decent fake forward SSS by putting a falloff map in the translucency slot, and setting it to "light/shadow".
I disagree about the skin. I don't think it looks "too" perfect. However, I think the shadows are too sharp. Skin diffuses shadows because of the SSS. If you use MentalRay fastskin shader, you will see this effect for real.
I think the eyes can use a bit more life to them with some specularity or reflections. The hair looks OK, but as Stewer pointed out, the texture's highlights are not matching up with the scene lighting... take a look at the shadowed areas of her hair, you can see a highlight on the hair where it is in shadow, which is physically incorrect. Not your fault, but all KOZ hair textures have "painted on" specularity, which is not good for all lighting situations.
Message edited on: 08/12/2005 17:57
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.