kuroyume0161 opened this issue on Aug 12, 2005 ยท 61 posts
Netherworks posted Fri, 12 August 2005 at 6:53 PM
I don't feel this figure, as is, in a low poly state will be a good pick for stills renders - especially close-up. With Sub-Division type smoothing or not. From pokeydot's head renders but also evident in the product images as Content Paradise, the upper eyelids look chiseled from the low amount of polygons and some of the dark areas on the ears are very dark from the way light bounces off of a low-polygon .obj. With the smoothing and the low poly any detailed, small morph adjustments are going to be smoothed out and barely noticable - if noticable at all. Sure, things like Fat Cheeks or Big Skull will be noticable. :)
.