Wfire3 opened this issue on Aug 13, 2005 ยท 2 posts
jt411 posted Sat, 13 August 2005 at 7:30 PM
Well, Firstly, if you want to export your Poser figure to Max with hair, dynamic clothing, bones, IK, etc., you'll need to pick up a pretty pricey plugin. Bodystudio is one I belive, it's around $200 US. Otherwise, the OBJ2Max plugin will at least get your geometry into Max. It's free. There are a lot of ways to accomplish what you're after, here's the Cliff's Notes on one way: Only export what you need from your Poser figure to Max. When you choose Export>Wavefront .obj, Poser will give you a tree of what to export. Just check what you'll need. Like right forearm, right hand, rh fingers if you want to model a cybernetic arm. This gives you a perfect reference and often times its easiest to just "sculpt" your new figure out of the existing poser figure. Just make sure you leave a "weld point." When you have what you want, you can then bring it back to poser and start rigging away. Obviously there's more to it, but that's the basics of the method that works for me. Have patience and keep practicing!