Aioria opened this issue on Aug 14, 2005 ยท 16 posts
svdl posted Sun, 14 August 2005 at 5:11 PM
Most Poser 4 users make the water in postwork (Photoshop, PSP) using some kind of filter. Since Poser 4 doesn't have raytracing, creating good looking water surfaces depends very much on a good texture map and transparency map, and on the "model" of the water. Poser 4 does not have the capability to render refraction (the effect you see when you put a stick in a pool, it looks "broken" at the water surface). Two models that are good for creating water surfaces are Microcosm from RDNA and Uniwave by becco_uk. You can make your own water model by using a magnet and/or a wave (I don't know if Poser 4 has a wave deformer) on a flat plane consisting of many polygons. The Poser 4 ground plane is a usable candidate. (see the tutorial by geep on how to make a prop from the ground plane). You'll have to apply a "watery" texture map to your water model. There may be a couple of free water texture maps hanging around on the Internet. Set the transparency to about 0.5 to 0.6, set the specular color to white, and make sure the swimming pool/lake/river/whatever you're making has a bottom. It's just a start, you'll probably have to tweak a lot of settings before the water looks more or less real. And another option is downloading DAZ|Studio. It has reflection and refraction and displacement mapping, so you can build your water based on physically correct parameters. It can also import your Poser 4 scene, as long as you don't use magnets.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter