Starkdog opened this issue on Aug 14, 2005 ยท 29 posts
svdl posted Sun, 14 August 2005 at 8:27 PM
I don't know if Hexagon retains the groupings within the .OBJ - if it does, you can directly use the Terai Yuki CR2 as is. Did you smooth her uniformly or did you just smooth the problem areas near the joints? The latter method is enough to get rid of those crumpling issues, keeping the polycount as low as possible. I don't have her, so I don't know what morphs she has. Fixing the morphs can be a real pain, I'm afraid.
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