Forum: Poser - OFFICIAL


Subject: Terai Yuki- a pain to get dressed

Starkdog opened this issue on Aug 14, 2005 ยท 29 posts


svdl posted Tue, 16 August 2005 at 5:24 AM

Using polygon smoothing in P5/P6 allows the modeler to use few polygons in areas that don't deform (much), such as the thighs, shins, upper and lower arms. Parts of the body that are close to joints (elbows, knees, wrists) or that need extensive morphing (lips, eyelids) need more polys, else you get bad deformations. Look at the default V2 mesh; you'll see that the polygon density on her forehead is much, much higher than on her thighs. V2 and M2 are very, very usable in P5/P6. Smooth polys removes the blockiness that the P4 renderer generates, and the polygon density is high enough in critical areas to allow for good bends and morphs. The polygon density of V3 is only necessary when using the P4 render engine, or when doing closeups.

The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter

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