Marque opened this issue on Aug 17, 2005 ยท 284 posts
kuroyume0161 posted Thu, 18 August 2005 at 11:39 AM
Marque, ooops, sorry about the lack of nudity flag on those bald tires! ;) And thanks for fielding all of these questions while I slumbered. Making texture templates in UVMapper isn't too difficult at all. I use the available textures as reference for deciding which groups belong on which template and show/hide them as needed. Would have done it myself but too busy playing with Miki and considering some non-playing heavy stuff related to my plugin development. Yeah, the Faceroom module doesn't work. After doing the SR-1 and Content updates, I decided to reinstall the module and still no go. Ignored the 'warnings' and tried anyway, but the results were James head not well attached to Miki... :) Miki definitely needs much support - textures, morphs, JPs (maybe someone can re-joint her before all of the content hits). But, such a high-density Japanese figure is a must, at least for me. As marque has stated, I too already have plans, evil plans.
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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