Forum: Poser - OFFICIAL


Subject: creating clothing for poser

nosferatu1978 opened this issue on Aug 18, 2005 ยท 10 posts


svdl posted Thu, 18 August 2005 at 2:29 PM

You can use the link "Roy's Poser MAX tutorials" in the sidebar for a start. There's a couple of tools you'll need. First, you'll need Objaction Scaler by Maz (it's here in freestuff). The Poser universe works with extremely small units, and Max doesn't like that. I think 3DS Max 7 (finally) has a Wavefront .OBJ importer/exporter plugin straight out of the box. If not, you'll have to get one (search for HABWare, they have free plugins for Max). You'll want to model around a manikin. Import the geometry of the figure you want to create clothes for from the Geometries subfolder (for Victoria 3 that's the file blMilWom_v3.obj in the DAZPeople subfolder), scale up by a factor of 250, and just import everything. Now you have V3 in her zero pose, as a collection of body parts. Save this file! Now you can model your clothing item around the manikin. What modeling method you use (spline cage, NURBS, box modeling) is up to you. Don't forget to UVmap your model! When the model is finished, export it as .OBJ. Then fire up Objaction Scaler, load your exported model and reduce by a factor of 250. You can now import the clothing item in Poser. What you're going to do in Poser depends on what kind of clothing item you want to make: a conforming figure, a static prop, or dynamic cloth. Static prop (like an armband) is the easiest. Just load the figure you created the prop for, disable inverse kinematics, and set him/her in the zero pose (Window-Joint editor->Zero figure). Now parent your prop to the figure, give it a material in the Material room, and save the prop to your props library. Dynamic clothing has some modeling requirements. It should be one single contiguous mesh, single sided, and it may not intersect the figure. To have dynamic clothing work well, the polygon count should be fairly high (a total of 20,000 polys is not unusual for a full dress!). Parent the cloth to a relevant body part (I usually use either hip or chest), go to the Cloth Room, and make it dynamic cloth (see the Poser manual). The results are always a bit of a surprise, for instance, if you made a dress with a bit of cleavage, there's a very good chance that at least one breast will pop out (the Poser females are certified exhibitionists!). Conforming clothing is much more difficult to set up. See the tutorials by nerd3D on his site (www.nerd3D.com) to get you started. Hope this helps, Steven.

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