alkart2003 opened this issue on Jul 07, 2005 ยท 21 posts
bluetone posted Fri, 19 August 2005 at 12:59 PM
I like the shadowy idea for other forms when your in the modeling rooms. The preview window that's there is tough to get the right feel, or right placement and it doesn't move when you move your 'camera' in the modeling room. I think the 1st step could be coupling the 'Directors Camera' views so the preview follows the modeling rooms view. Then when you move the camera in the vertex room, the previews angle changes to show what your looking at from the same vantage point. I like the 3d paint idea. Mcuh easier then UV Mapping/Photoshop/Import/Photoshop (again!)/RE-Import... Just paint right on your model in the Shader room and have the UV Mapping take place in the background, where it belongs. :) Also, a true curves editor for animation would be great. Something along the lines of AnimationMaster's where you can adjust the curves using tangents, control handles, corner points, etc to fine tune your animation.