templargfx opened this issue on Aug 22, 2005 ยท 13 posts
templargfx posted Mon, 22 August 2005 at 3:47 AM
these nodes, excecpt for the black and white coloring, are practically identical to the diffuse nodes above.
now, rather than trying to explain all of this in detail, please try and copy what you see into the material, and see as you build the material up, what each does, and how it effects the overall texture. if you have any questions, feel free to throw them up here! for the most part, you can ignore simple color and simple color 2, these are not actually needed, but when it comes time to change the size and general look of the material, they save you about 15 number changes! Simple Color goes into scale and spot size only simple color 2 goes into threshhold on the spot nodes
Message edited on: 08/22/2005 03:50
TemplarGFX
3D Hobbyist since 1996
I use poser native units