paper-tiger opened this issue on Aug 19, 2005 ยท 8 posts
svdl posted Mon, 22 August 2005 at 3:55 PM
You could change the distance_end of the point light. If you keep both distance_start and distance_end at the default zero values, the light strength won't decay with distance. I'd suggest you try setting distance_end to the equivalent of about 5 meters (don't know what units you use) and distance_start to about 5 centimeters.
You could also try plugging the texture node into the ambient color socket, set ambient color to white, ambient value to 0.5 and reduce diffuse value to 0.5. Then the wall will react not as strong to the point light.
Edited to add - the problem with the black wall probably is about normals facing the wrong way. In addition to normals_forward, you can flip the normals using the grouping tool.
Message edited on: 08/22/2005 15:57
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