Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)
First try increasing the AO bias, and disable texture filtering. Texture filtering is a resource hog, and I really don't see anything in this render that would require it. Perhaps also try changing Post filter type to gaussian, with filter size of 2, and reduce min shading rate to around 0.4 or less. A screencap of your current render settings might help as well.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Hi. Yes, that's caused by the ambient occlusion. The reason they still appear with shadows turned off is because the occlusion itself is not controlled by shadows, but raytracing. The solution here is to increase the min bias for the occlusion node you used on the material. It may only need to be increased a little, or a lot... you'll have to experiment with that. Increasing the bias to just the right amount should make this go away. Also, use "smooth polygons" in your render settings, which will also help this a bit by smoothing out some of the harsh angles that may be present in the mesh.
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
Oh, and also you can lower your pixel samples to 4 or 5 instead of 6 (which is probably a bit high for this scene). Your max texture size might be somewhat high as well. This has nothing to do with the occlusion problem though.
Message edited on: 08/23/2005 11:18
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.
It looks the wrong shape of blotch to be anything to do with the Min Displacement Bounds setting, but if you're using Displacement Maps a too-low setting can lead to more angular blotching. That can also be adjusted for the figure or body-part, as well as the scene as a whole. (And displacement maps are one way of getting a visible step at the boundary between cloth and skin.)
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