Zodo opened this issue on Aug 19, 2005 ยท 12 posts
svdl posted Tue, 23 August 2005 at 5:38 PM
@diolma: why don't you just save your dressed/posed/textured V3 as a scene (be sure to turn off external morph targets in the preferences!), V5i imports a P6 PZ3 just fine. Just tell V5i that the Poser 6 exe is your Poser app (and then it will still import Poser 4/5 PZ3s without any problem). I assume you've linked your P5 runtimes to P6. And in that case, when you save a PZ3 from P6, Poser is smart enough to convert the relative file references to absolute, so V5i doesn't have to search for textures anymore. Fix up any material glitches in V5i (reflection maps are usually the worst), and save your imported object as .VOB. It'll destroy the link to Poser, but a VOB is much less resource consuming than a linked .PZ3.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter