joezabel opened this issue on Aug 23, 2005 ยท 119 posts
R_Hatch posted Wed, 24 August 2005 at 12:24 AM
I've made a couple of "I'll pass" comments about Miki, not because I undervalue the amount of work that went into her, but because whoever rigged her hobbled this excellent quality by dividing the mesh old-school (Poser 4) style. I've tried getting decent bends from Jessi, but that ain't happening without redividing the mesh, and I don't personally use Jessi enough to put that much effort into such an undertaking. Miki, on the other hand, I could see myself using regularly, but with a Jessi-like polygon count, that mesh redivision would be even more daunting. Please, eFrontier (as well as any other current/potential providers of new, high-quality content), encourage your talented figure modelers to divide the mesh "millenium"-style. I use "millenium" with quotes, since this style of mesh division was invented by Steven Rindone, AKA Torino, prior to DAZ's use of it. I just don't understand why such a useful innovation would be completely dismissed when creating such otherwise excellent new characters.