Forum: Poser - OFFICIAL


Subject: Realism Quality lost

Robo2010 opened this issue on Aug 24, 2005 ยท 75 posts


maxxxmodelz posted Wed, 24 August 2005 at 6:27 PM

***"We do have to deal with the original question, why does a mid shot seem so much less real then a close shot all other things being equal. The comparison to tthe pin-up is most informative... again issues of contrast color balance and noise I thing to some extent. In photography these aspects are independent of distance to object but in renders not so."***

In some 3D apps, you do have to deal with distance to objects, but not really in Poser. Only for things like physical SSS, sometimes modeling, and using Photometric lighting does it become extremely important to use "real world" scaling. :-)

The image above is just a quick example of how a little SSS, Occlusion, and IBL (to simulate indirect lighting) can really make a figure look so much more lifelike, even at a distance.

The figure on the left uses Face_Off's V3 realism kit, with AO and IBL. The figure on the right is lit with the same direct lighting, but minus the IBL, shader system, and light shadows. Both are rendered in P6. Obviously, the figure on the left looks more alive I think. Message edited on: 08/24/2005 18:29


Tools :  3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender v2.74

System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB GPU.