Robo2010 opened this issue on Aug 24, 2005 ยท 75 posts
maxxxmodelz posted Wed, 24 August 2005 at 10:26 PM
Ok, here's the Poser settings used in the example image above. Keep in mind, however, a lot of the difference you see there is dependant on Face_Off's skin shader system, which I can't really show you, since it wouldn't make much sense without actually examining the shader node tree first-hand.
Anyway, here's what I can show you...
Render Settings
These are pretty common (I think)for final render settings, and is the basis of what I always use for most of my renders.
Light Control Rig
Pretty basic. Only 3 lights were in the scene, and only 1 with actual shadows. Keep in mind, this rig isn't universal. You can experiment with your own setup that works with your scenes.
IBL Settings
This too is not universal. Your IBL settings can vary, depending on the scene. Major thing to keep in mind is that if your IBL light seems to "wash out" your scene, then try lowering the diffuse color value of the light in the material room, or lower the intensity. As far as AO... well, this particular render has the AO turned ON for the light itself (as you can see). However, I suggest using an AO node in the material room only on the objects/materials that you need it to be. In that test render, it was just easier to turn it on for the light. Face_Off also has a product called, Occlusion Master, which is great for adding the AO node to certain materials in the scene (like skin). AO is hard to control when it's applied via a light, and much easier to control via a material node, but in the end it's up to you which way to go.
Really hope this helps you some, Robo. If there's anything else, let me know. ;-)
Message edited on: 08/24/2005 22:27
Tools : 3dsmax 2015, Daz Studio 4.6, PoserPro 2012, Blender
v2.74
System: Pentium QuadCore i7, under Win 8, GeForce GTX 780 / 2GB
GPU.