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Ummm... I guess I should clarify that I'm running P6 SR1 on Mac OS X 10.4.2, so it's entirely possible that the problems others see on the PC version do not happen on the Mac, and vice versa. I had no trouble at all rendering your mask Rebekah. I'll post a couple of screen shots as well as the render here. The obj file has unix line termination and I'm not used to seeing the empty group termination: ... f 1136/1040 1135/1039 1832/1717 # 1757 faces g but other than that and redundant z coordinates on the texture vertices, I didnt see a problem with the file.
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