REALOldNick opened this issue on Aug 25, 2005 ยท 48 posts
UVDan posted Sat, 27 August 2005 at 1:47 AM Forum Moderator
"(2) Flowing paths. Bryce wants to make things flow. Is there any way to make them move in an accurate angular way, without splining?"
I believe the secret here is to place a keyframe before you want the object to rotate. Say for instance your arm goes down from frame 1 to 15, then you want the bucket to start turning. You would place a keyframe at 15 then advance to where your bucket would be fully turned with the frame scrubber, then turn the bucket. That way it would only turn after the arm had gotten to frame 15 instead of slowly turning from frame 1.
Message edited on: 08/27/2005 01:49
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