Qasar opened this issue on Aug 27, 2005 ยท 14 posts
Qasar posted Sat, 27 August 2005 at 12:57 PM
OK, thanks a lot Bruno021... We need to turn the mapping to "object parametric" instead of "world std". You could experience it, with the latter a lot of lines, with the former only one matching the texture. Good point to know Thanks also SittingBlue Trouble for the help...