My requests assume you can do some finely controlled finger work. I'm not sure if this is so, if not, just ignore those. Like you requested, I'm brainstorming and asking for everything I'd actually like; I realize that this would be tons of work if not impossible. I hope there are ideas in here you can use.
Real Life Moves
- Walks: Casual, Hurried, Catwalk, Stumbling, Dainty, Cautious, March, Goosestep, Zombie, Limping
- Runs & Jogs: Sprint, Stride, Long Distance Jog, Running Scared, Run & Trip, Run & Fall, Catching Up, Limping
- Interactions General: Pick up off/place on ground, Pick up off/place on surface, Put in/take out of drawer, Lie down naturally, Sit down curled up, Sit down legs crossed, Get up from lying down, Get out of chair, Get out of recliner, Lift and Hold (grocery bag, children, anything to wrap arms around), Drag, Push, Examine object
- Interactions People: Cuddle (child, baby), Greet and kiss, Shake hands, Lift into classic carry (knees over one arm, back against the other, arms around the neck), Pull by arm into run, Run holding hands, Walk holding hands, Walk with arms linked
- Interactions Office: Write, Type, Push chair away from desk, Pull chair up to desk, Spin in desk chair, Slouch, stretch shift in chair,
- Clothing (Dress & Undress): Coat/Jacket, Buttoned top, Zippered top, Buttoned pants, Zippered pants, Short/No-sleeved Top, Stockings, Shoes (done with hands), Shoes (push off w/ feet).
Fighting and Combat moves
- Hand to Hand: Boxing, Capoeira (traditional Angola), Savate, Muy Thai, and
- Blades & Staffs: Escrima, Kendo, Fencing, Naginata, Buki Jutsu and fighting with short and long swords (spada and spada longa).
- Archery (from rest to rest again): Medieval Longbow, Kyudo, Medieval Crossbow, and Modern Compound bow.
- Guns (from rest/holstered to rest again): Hand gun moves, hunting, sniping and combat rifle moves, automatic weapon combat moves.
In terms of the style of all these movements, I'm thinking highly realistic, with attention to detail. Personally, I'm not at all interested in Matrix style moves, which I found incredibly fake. I'm not even thinking Hong Kong cinema style martial arts, but actual realistic fighting moves with attention to footwork, head and waist movement and with defensive moves, counter punching and feints given as much importance as offensive moves. In general, I'd love to have lots of single moves so they can be combined to create action sets. Also, it'd be good to have variations on a theme (multiple casual walks, multiple jabs, etc.) and mirroring (right jab, write with left hand, etc.). Message edited on: 08/27/2005 23:12