Forum: Bryce


Subject: Using Bryce for "square stuff" (tech animation)

REALOldNick opened this issue on Aug 25, 2005 ยท 48 posts


REALOldNick posted Sun, 28 August 2005 at 11:51 AM

Hey dukduk! Thanks for all that stuff about rotating and linking and locking! I think I was too bo8nd up in Rhino, where you ask to rotate, and you have several object selected, and then you can select a rotation point. I actually grabbed a 'wooden" model called adam3.3dm from around here (rhino stuff) and imported it into Bryce. Using Parenting and locking, and leaving all the actual joints "free", you get a fully-mobile human model. Most fascinating. Worth setting up and using in other situations when needed. I did leave the poor guy's thumbjoint floating around for a while but he didn't complain...glad of the walk, I guess. I would not be surprised to see that there is one already made. But it was an enormous learning experience.