DarkElegance opened this issue on Aug 29, 2005 ยท 21 posts
svdl posted Mon, 29 August 2005 at 4:45 PM
To get lighting that is vastly improved over P4 lighting, enable Ambient Occlusion on the strongest lights of your scene. Simply by setting a checkmark on each light property tab. You'll have to enable raytracing too. Just move the Quality slider one or two notches to the right (higher quality) on the Render Settings dialog and presto. To REALLY get your lighting perfect requires twiddling in the material room and the lighting settings. And - shameless plug maybe - there's a Python script by face_off called AOMaster that'll do a very good job of the material room twiddling for you. One of the things you should know: it is no longer necessary to use dozens of spotlights to get some kind of global illumination. The new IBL light type will do it for you. 1 IBL light can replace 20-30 spot lights that way. In short, getting good lighting is quite easy. Getting the best lighting possible is difficult. Not surprising, actually.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter