jhustead opened this issue on Aug 29, 2005 ยท 52 posts
stahlratte posted Mon, 29 August 2005 at 6:29 PM
Right now the "Ideal" Poser figure would have a body that incorporates all of Antons improved joint parameter setup and had switchable geometry heads where every head had its own matching set of expression morphs. It would be offered in a lo-rez (~30.000) poly and hi-rez(~70.000) poly version. (Personally Id even prefer ~20.000 and ~40.000 polys) There would also a "legacy" version using V3 or V3RRs body to make her use V3 clothing. (Like V3V2 could uses V2 clothing and V2P4 could use Posettes) Why switchable geometry heads ? Because it seems to be easier to make REALLY different heads by building the geometry from the ground up than morphing a given mesh into another shape. But most important are custom made impression morphs for every head, so each head can be made REALLY different without breaking the given set of expression morphs. (And let a completey different artist sculp the heads to get away of the "Vicky-look") Also important is that DAZ doesnt get cought in the polygon trap. 100.000 poly figures are just wasting precious resources. 70.000 for hi-rez is more than plenty. eFrontier couldnt "outbend" the Unimesh folks, so they wanted to "outpoly" them. And failed miserably. ApolloMaximus set the new benchmark in Poser bending, so thats the way to go. Forget about all the complicated joint controlled morphs and just copy Antons rig for Vicky4. (Of course the body should be of all original geometry, but I assume a certain rigging STYLE cannot be copyrighted ?) stahlratte