Forum: Poser - OFFICIAL


Subject: What is the purpose of Dynamic Clothing?

Steeleyes101 opened this issue on Aug 29, 2005 ยท 13 posts


dbutenhof posted Mon, 29 August 2005 at 7:00 PM

Many people have said "dynamic for loose clothing", "conforming for tight". I've nearly given up even on conforming for tight clothes because in some ways it's even worse than loose -- one tiny morph that's not in the clothing, or a bend that's a little too extreme, and you get poke-through. "Second skin" clothing is a good compromise for tight clothing with distance rendering, but looks awful for closeups. Dynamic clothing is "real" clothing (although Poser's implementation is far from perfect -- either in setup or simulation) that works with any morph or pose. I'd like to see the dynamic clothing model dramatically improved (especially doing simulations for still shots, which ought to be a lot easier than it is; and being able to fit to morphed bodies without the current messing around); but even so it's easier to use than comforming clothing with anything but the most trivial morphs, and the results are far superior. When I see conforming clothes that look interesting, I tend to say... well, no; I don't need anything more that's not dynamic. (Nevermind that as a somewhat casual hobbiest user I've got far more "stuff" of EVERY description than I can really justify on any conceivable basis, anyway... ;-) )