jhustead opened this issue on Aug 29, 2005 ยท 52 posts
Jim Burton posted Mon, 29 August 2005 at 7:17 PM
You know, when I was setting up Glamorous Jessi I did a lot of thinking about V3, and how she could be improved on, and how she can't be improved on. Anton (aparently) has gotten Max to bend pretty well, without using any JCM assist, but I wasn't able to do that- to me, better bending means Joint-Controled morphs assisting the bend, and creating realist effects for that bend. Best I could do was lay out the JCM in a different, hopefully more effective manner. So what I'm saying if if you want better bending your going to have to do what I did, change the joints, change the JCM (or add it, stock Jessi had none, JG has more than V3). Once you do this you throw away the use of existing conforming clothing, pretty much. Plus if you go to more JCM you get a figure that is even harder to make conforming clothing work properly on, driving up the time (and cost) of creating it. As to mesh density, I think V3 is about optimal given the current state of computer hardware. She was a little high-res when she was new, but computers have sort of caughtup. I don't see higher poly count as being an improvement in any way other tahn "my figure is higher res than yours" arguments, anyway. A lower res head might be useful once in awhile, maybe, but that maens two sets of morphs. (BTW, Glamorous Jess does come in a medium res and high res version) As to non-T poses, yeah, she might bend better with taht as astarting point, but how the heck are you going to make clothing for a figure like that? Think about it! So, waht I'm saying is V4, just say no for now. ;-)