jhustead opened this issue on Aug 29, 2005 ยท 52 posts
kuroyume0161 posted Mon, 29 August 2005 at 8:56 PM
svdl - how could morphs between V2 and V3 even be consistent considering that they are different meshes? The number and order of points on each mesh would need to be identical (which I'm dogmatically certain isn't the case). Are you sure you're not thinking about between V2 and V2-V3? All of these conversion utilities become expensive. I already have WW, but have not update UTC because of all of the incidental costs. And Kamilche's pose/animation pose converter will be additional cost. In the end, it could cost several hundred dollars to get all of the converters to 'save' several hundred dollars on content... hmmmm. ;0) I'm all for a new mesh and improvements, but there has to be consideration when dealing with the most popular Poser figure in history. There are not only those tens of thousands of product, but tens of thousands more free items/addons. It will take years for people to regain equivalent content - just in time for V5! As an aside: Just remember that the economy is about to go down the slippery slope real fast. Gas at ~$3.00 will seem like the good ole days after Katrina. Sacrifices will be made - and first on my list would be unnecessities like Poser items. I strategize my driving nowadays to keep it at an absolute minimum (the nearest store is over 6 miles away).
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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